Light sources that have built
in optical systems are called Directional Sources or Reflector lamps. Ar, MR,
PAR and R lamps are a few examples. Light sources which lack such in-built systems
require external devices to modify the direction of light in order to make them
useful for architectural applications.
These modifications serve two
purposes. 1. Direct light to the necessary space and 2. Block light where it is
unwanted, thereby avoiding glares. This can be achieved through 3 different
methods: Reflection, Transmission and Refraction.

Reflection
Reflection
Reflection occurs when light
bounces back from a surface. Light can be controlled by three different kinds
of reflection: Specular, Semi-Specular and Diffuse.
Specular Reflection
When light bounces of a highly
polished surface Specular Reflection occurs. In this type of reflection just the
direction of the light beam is changed. Example of a Specular surface is the mirror.
In Specular Reflection the angle of incidence is always equal to the angle of
reflection. This property makes Specular surfaces best for directing light to
precise places.
Specular surfaces are
invisible in themselves, reflecting back whatever bounces off it. This kind of
surfaces may at times appear dark or bright depending on surrounding luminance
and angle of the view.
Semi Specular (spread) Reflection
These surfaces generally
feature highlights or streak of high intensity light over a background of low
intensity light. In interior décor they are used to add sparkles. In luminaries
they produce a smooth controlled beam.
Diffuse Reflection
Diffuse Reflection occurs when
light is reflected from each point of the surface in all directions. The
maximum intensity of reflected light is always perpendicular to the surface in
such objects. The best natural example of Diffuse Reflection is sand on the
beach – there are no bright spots and light is reflected equally in all
directions. In interior décor this type of reflection occurs from walls, ceilings
and work surfaces. In luminaries it is used to produce wide distribution of
light.
Reflector Contours
Specular
and Semi-specular objects use geometric shapes to direct light in luminaries.
They use the law of reflection to control light, which states that the angle of
incidence is equal to the angle of reflection. Specular reflection is the
primary method used in luminaries to re-direct light. It takes light which
would otherwise be lost or wasted inside the luminarie and directs it outward
to the necessary space. In addition it also produces uniform distribution of
light in form of room brightness patterns. The most commonly used geometric
shapes in luminaries are ellipses, parabolas and circles. These shapes are
either used as themselves or slightly modified to suit the luminarie.
Elliptical Contours
Ellipses have two focal
points. A ray of light originating from one focal point is reflected through
the second focal point. This causes a divergent beam to emerge. The spread or
distribution of light is dependent on the distance between the two foci points.
Elliptical Contours are generally found in Downlighters.
Parabolic Contours
The parabola is a form of
ellipse where the two foci points are very far apart. The ray of light here is
directed parallel to the axis of the reflector. This produces a series of
parallel beams of lights. The area of spread is dependent on the light source
and the size (diameter) of the reflector. Such Contours are used in search lights,
spot lights and where concentrated beam with limited spread is required. At times the parallel beams are further
passed through a diffusing or a refracting lens as used in Reflector lamps.
Circular Contours
Circles too are a type of
ellipse, where the two foci points are together. Therefore it is the opposite
of a parabola where the points were very far apart. In Circular Contours a ray
of light originating at a foci point is reflected through the same point. Circular
Contours are used alone or in combination (with another contour) reflectors
called Compound reflectors to re-distribute light which would otherwise be
wasted due to misdirection or being trapped.
Other Reflector Contours
There are innumerable other
contour shapes that can be mathematically defined and tailored to suit
different types of function.
Reflectors
Specular Reflectors
While finding a suitable size
and shape, all Reflectors assume a point to be the source of light, when this
point is small and compact like that of Incandescent lamps the reflector design
becomes easy. However when the source is large like Discharge lamp, where the
entire body emits light, reflector design becomes complicated. In earlier times
reflectors were made by trial and error method using mathematical equations on
geometric shapes. Today manufactures use computers to design even the most
complicated Reflectors easily.
Semi-Specular Reflectors
Although Clear Incandescent
lamps use specular reflectors to control light direction, the resultant beam
features a few irregularities which needs to be smoothen out. These
marks/striations generally are the reflection of the filament coil of the bulb.
Semi-Specular Reflectors are used to correct such striations by diffusing the
beam of light slightly. This can be
achieved through three types of semi-specular surfaces. 1 An inside-frosted
lamp. 2. Etched or faceted surface or 3. By adding a diffusing lens.
Diffuse Reflectors
The reflection of light from
diffuse surfaces is multi-directional. Thus, shapes or contours do not affect
the distribution or direction of light in Diffuse Reflectors. These are at
times used in luminaries to provide uniform brightness, though they cannot
direct light towards other specified surfaces.
Reflector Materials
Aluminum is the most commonly used
material for making Reflectors, as it can be shaped into any geometric contour.
It can also be chemically or electronically processed to make it specular, sandblasted
or etched to make it semi-specular. Lastly an anodizing process gives it a hard
protective surface of high transparency to avoid scratches and abrasions.
Transmission
Transmission of light through
a material is affected by two factors: 1. The Rays that the surface reflects
and 2. The rays that the object absorbs and re-directs (refraction) within the
material. Just like reflection, even the degree of transmission varies, from
complete transmission by transparent objects to diffuse transmission by
translucent objects.
Direct Transmission
Direct Transmission is seen in transparent objects that
leave the light distribution unchanged. These surfaces are used as protective
covers to shield out infrared or ultraviolet rays and also to get light of
certain colours. Since the light source is visible through these materials
(clear glass, plastic etc.) any glare if present in the light source cannot be
avoided.
Semi-diffuse (Spread) Transmission
A slight re-direction of the light beam occurs when
semi-diffuse materials are used. This happens when light touches the minor
irregularities that are present on the surface (by virtue of which these
materials get their semi-diffuse properties). These irregularities can be in
form of facets and flutes. Other irregularities such as etching, sandblasted, hammering
and matte surfaces cause a greater degree of diffusion. Semi-diffuse surfaces
conceal the lamp (light source) and also remove glare.
Diffuse Transmission
These surfaces diffuse light in all directions. Opal glass
and plastics with microscopic particles that remove directionality of the light
beams are two surfaces that allow complete diffusion.
Refraction
When light rays pass through different mediums, the speed
of light changes, which causes refraction. Thus a straw in a clear glass of
water will appear to bend, as light moves from air to water. A similar
refraction occurs when light passes from air to glass or plastic. These
materials can be manipulated to change the direction and distribution of light.
Prisms
If light is passed through two refracting surfaces, which are
parallel to each other, the two refractions (along the parallel surfaces)
cancel each other out. However if light
is made to pass through two similar surfaces, which are not parallel to each other,
it will change the direction of the beam.
When light enters a medium which has a higher refraction
index (capable of causing a higher degree of refraction), than its initial
medium, the direction of change is more perpendicular. For light entering a medium
with lower refraction index, the resultant direction is way from the
perpendicular.
Prisms are transparent bodies which have non-parallel
surfaces. A light beam that enters through one surface, exits in a completely
different direction through the other surface. The direction of the exit beam can
be controlled by manipulating the angle between the two surfaces.
Lenses
A lens is formed by two opposite refracting surfaces that
share a common axis. There are two types of basic lenses Concave and Convex.
The Convex lens takes its name from the word converging,
and can be referred to as the positive type of lens. These types of lenses are
thicker in the middle than their edges. Convex lens converge diverging light
beams into parallel beams.
Concave lens, also known as negative or divergent lens is
thinner in the middle and thicker at the edges. It causes parallel light beams
to diverge.
Fresnel Lens, named after its French inventor Agustin Jean Fresnal,
consists of a series of concentric lenses. When used in luminaries, they
produce a concentrated beam with reduced brightness, thereby controlling glare.
In these kind of lenses if the light source is placed on the focal point it
will emit parallel beams of light. If the light source is placed in any other
place than the focus point, it emits asymmetrical or diffused rays.
Glasses and plastics that feature small prism patterns or
other such refractive surfaces are called Prismatic lenses. These lenses
increase the distribution/spread of light and reduce the luminance of the light
source, thereby controlling glare.
Total Internal Reflection
Total internal reflection occurs when light passes through
a transparent surface such as plastic or glass and travels forward by getting continuously
reflected within it from side to side. Edge reflection and light transmission
through rods are two examples.
Fiber Optics
In fiber optics, light entering one side of the wire is
transmitted to the other end through Total Internal Reflection. Light rays are
reflected back and forth inside the core and travel from one end to the other.
Instead of using a single core with a large diameter, fiber
optics uses multiple small cores. This gives it more flexibility. In order to
avoid light leaking from one core to another, a sheath separator is used that
has lower refraction index than the fiber.
There are two types of optical fibers: coherent and
incoherent. In Coherent bundles the entrance and exit cores at both ends are
placed exactly in the same way. Since each core transmits light to the same
position from one end to another, images can be transmitted through such fiber
optics. Incoherent bundles feature a random arrangement of fibers. Hence, these
are incapable of transmitting images.
A typical fiber optics lighting system contains the
following: 1. A light projector. 2. A tungsten Halogen or Metal Halide light
source. 3. An optical fiber harness. 4. A fitting for each bundle. And 5.Bundles
of optical fibers
Glare Control
Sometimes the lens or reflector of the light source can be
used to control the glare and conceal the light source. Some ways to achieve
this is as follows:
Baffles and Louvers
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| Baffles |
Baffles and Louvers shield light at normal viewing angles,
making the experience more pleasant. Baffle is a type of panel that shields
light from one direction. If the light source is small Baffles are capable of
shielding it all around. Louvers are a series of baffles placed geometrically
such that direct light is shielded across all directions.
Such
shielding helps to conceal the light source and
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| Louvers |
reduces glare in a certain zone,
this is called the shielding angle. This is the highest angle that the eye can
view without seeing the primary light source. However Baffles and louvers do
not prevent horizontal surfaces below the light source from reflecting back
glare.
Baffles and Louvers can be coated black or made of
reflective or transmitting materials, depending on the desired result. To
control glare, conceal lamp and get maximum diffusion of light use open
louvers, or plastic or glass with a slight degree of diffusion.
Reflectors
An opaque (light-blocking), black Reflector will also act
like a Baffle. A reflector’s shape, will affect how the visible surface of the
lamp’s interior looks. If the reflector’s surface redirects light towards the
eye, it will give high luminance and produce glare. If light is directed
downwards away from the eye, it will result in low luminance without any glare.
Most efficient reflector designs incorporate source
shielding by extending the surface of the reflector. This increase in depth of
the reflector reduces a little efficiency due to light absorption along the extended
surface. But since the light that is emitted is controlled, it is much more
useful.
Parabolic Reflectors are also used to control glare. In
this type of reflectors most of the light is directed downwards away from the
eye. This gives it the illusion of lower brightness when seen from normal viewing
angles.
Diffusion along the reflector surfaces caused due to etched
or brushed surface will increase the luminance of the lamp but will also direct
light towards the eye.
























